Cyber Nations (also known as CyberNations and abbreviated to CN) is a massive multiplayer online geo-political simulator. Players assume the role of a national leader of a fictional nation they create and then run.

Cyber Nations was created by Kevin Marks, modelled on a game he invented as a child involving a world map and push pins.In 2003, Marks started a website for the game, although the domain sat idle for two years. On December 24, 2005, he began to code the game, and Cyber Nations was finally released to the public on January 6, 2006.
In the beginning, Cyber Nations was heavily linked to the game Jennifer Government: NationStates and a lot of its oldest members were recruited from there. Several of the oldest teams from NationStates became Alliances in Cyber Nations.
When a player first creates a country, they choose a national name, a capital city name and location on Cyber Nations’s planet, known by various names including Digiterra (from digital and Terra, Earth), Cyberverse (from cyber and universe) or Planet Bob (originated as a reference to the film Titan A. E. and often attributed to one of the in-game alliances), the income tax percentage, and various other settings such as the structure of government, the national religion and positions on various issues, all of which may be changed, by the player, after nation creation. Nations may collect taxes and pay bills daily, or wait for an update cycle to gain interest. Many factors affect the happiness of a nation’s citizens, which in turn directly impacts that nation’s income.
By buying more infrastructure, a player can improve the economy and increase the population of their nation. Factors that affect a nation’s income include the nation’s technology level, infrastructure level, resources available, war readiness, position in colour team, and inter-colour team trading. In addition to these primarily economic decisions, numerous social, political and diplomatic decisions are possible. These can be modified in a special menu which displays a variety of choices regarding things like immigration, nuclear proliferation, and human rights; these all determine the welfare of the nation, though the effect is relatively minute.
