Exteel was a third-person shooter game published by NCsoft, a Korean game company, and was developed by NCsoft’s E & G Studios. Players controlled giant vehicles called Mechanaughts (“mechs”) and fought against the computer, or against other online players, in a variety of gameplay modes. The Mechanaughts were customizable. The game was free to download and play, but players could buy “NCcoins” with real money, through the NCcoin micropayment system. NCcoins could be used to purchase exclusive in-game weapons, skills, and parts.

Exteel was released on December 4, 2007. It was terminated on September 1, 2010, when all Exteel international servers were permanently shutdown. The Chinese version of Exteel was known as G7 online and was published by PlayNC, a branch of NCsoft.
Players start off with a free, cheap Mechanaught. Credits are used to purchase new parts, weapons, and skills, or secondary items such as repair points or paint and acquired through the various game modes. Some parts can only be purchased with real money via the NCcoin micropayment system. Most items in the game can be purchased using credits or NCcoins. Most items in the game can be bought for a time-limit or, for a higher price, a level of durability. If the time limit or the durability points of the item run out, then the item is lost and must be repurchased or the item must be repaired, respectively.

Mechanaught performance is based on multiple factors that attribute to its stats. Heavy-class mechs often have more HP, EN, and SP—stats, improving its resilience in battle, but tend to be slower and easier to hit. Light-class mechs are the opposite, favoring speed and agility. Standard-class lingers in the middle. Parts from each class can be mixed and matched when building a Mechanaught. Weapons contribute less to your overall stats but carry stats of their own, regarding their performance. Some weapons are held with two hands, others can be mounted in each hand. Any weapon will produce a given amount of heat when fired, ultimately overheating the weapon until a cooldown period has elapsed. At this point, a player may switch to a secondary set of weapons, or wait for the weapons to cool down to be used again.